;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
1       ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
6       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
3       ; Fundamentalism pays support for all units past this
20      ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
100     ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Optics,               4,-2,  Too, nil, 1, 3    ; AFl     01
Vernacular Literature,5, 1,  nil, nil, 1, 3    ; Alp     02 Doubles the literacy demographics.
Scholasticism,        4,-1,  Cmb, ToG, 1, 3    ; Amp
Magnetic Compass,     4, 1,  Sea, nil, 1, 0    ; Ast
Empiricism,           4,-1,  ToG, Phy, 1, 3    ; Ato     05
The Great Plague,     6,-1,  U2,  no,  0, 2    ; Aut     06 Random tech-Population pollution (1/2 modern)
Money-Based Economy,  4, 1,  Tra, Lit, 2, 1    ; Ban
Bridge Building,      4, 0,  nil, nil, 0, 4    ; Bri     08 [Bridge building]
Standing Armies,      6,-1,  nil, nil, 0, 0    ; Bro *
Reformed Monastery,   5, 0,  nil, nil, 1, 2    ; Cer     10 Activates Temples
Aristotelianism,      5,-1,  Uni, Med, 1, 3    ; Che
Citadel,              4,-2,  Feu, Hor, 0, 0    ; Chi
Lex Mercatoria,       4, 1,  Alp, nil, 2, 1    ; CoL
Manorialism,          5,-1,  Eco, AFl, 1, 2    ; CA (Mob)
Liber Abaci,          5,-1,  Ref, Exp, 1, 3    ; Cmb     15 Paratrooper Pop Up from Game.txt
Imperium,             5, 0,  E1,  nil, 2, 2    ; Cmn     16 Generates Partisans + Reduces Colloseum effect
Studium Generale,     4, 1,  Min,  MP, 1, 3    ; Cmp
Counterweight Trebuchet,7,-1,Ldr, Met, 0, 0    ; Csc
Urbanisation,         4, 0,  Mas, Cur, 0, 4    ; Cst     19 Transform Pop Up from Game.txt
Venetian Trade,       4, 0,  Eco, nil, 2, 1    ; Cor     20 Activates the Freight Truck
Agrarian Economy,     4, 1,  Bro, nil, 2, 1    ; Cur
GOV TECH (Democra.),  5, 1,  no,  no,  2, 2    ; Dem     22 GOVERNMENT - Courthouse happy effect
Hanseatic League,     4, 1,  Uni, Ban, 2, 1    ; Eco
The Travels of Marco Polo,4,0,Met,Mag, 1, 3    ; E1
Astrology,            4, 1,  E1,  Cor, 1, 0    ; E2      25 1/2 of Modern City Style + Increases Colloseum
Ferrous Metallurgy,   4, 0,  Whe, Cst, 1, 4    ; Eng
Deacreases Plague-nothankyou,3,1,no,no,3, 2    ; Env     27 Decreases population based pollution.
(Espionage),          2,-1,  no,   no, 3, 0    ; Esp     28 Spy Pop Up from Game.txt
Engineering,          5, 0,  Che, nil, 0, 4    ; Exp     29 Activates Engineers
Gunpowder,            4,-1,  War, CoL, 0, 0    ; Feu     30
Reduces Caravan,      4,-1,  no,   no, 0, 1    ; Fli     31 Reduces by 1/3 the bonus from caravans. 
GOV TECH (Fundame.),  3,-2,  no,   no, 2, 2    ; Fun     32 GOVERNMENT
Late Scholasticism,   3, 0,  NP,  Sup, 1, 3    ; FP      33 nuke plants meltdown free + ships move 25% more
Aristotelian Ethics,  3, 2,  Med, Cor, 1, 3    ; Gen
[Guerrilla Warfare],  4, 1,  no,   no, 3, 0    ; Gue     35 Increases number of partisans w/ Communism
[Gunpowder],          8,-2,  no,   no, 1, 0    ; Gun     36 Sells Barracks - 1/2 Renaissance People style
Medieval Knights,     4,-1,  nil, nil, 0, 0    ; Hor
Renaissance Architecture,6,0,Inv,  no, 0, 4    ; Ind     38 Industrial City Style
Renaissance Philosophy,6,0,  Eng, Lit, 1, 3    ; Inv     39 1/2 Renaissance People style
Feudalism,            5,-1,  Bro, nil, 0, 0    ; Iro     40
The Windmill,         4,-1,  MP,  nil, 1, 4    ; Lab
Astronomical Clocks,  4, 0,  NP,   MP, 1, 0    ; Las
Plate Armour,         5,-1,  Chi, Plu, 0, 0    ; Ldr (Gun)
Classical Thought,    5, 2,  Wri, CoL, 1, 3    ; Lit     44 Doubles literacy demographics.
Quadrivium,           4,-2,  Stl, Tac, 1, 3    ; Too     45
Gundeck,              4,-1,  Plu, Phy, 1, 0    ; Mag     46 Increases annual income demographics
Stern-Mounted Rudder, 6,-1,  Pot, nil, 1, 0    ; Map     47 Civs can exchange maps
The Rise of Towns,    4, 1,  nil, nil, 0, 4    ; Mas
Artesian Aquifer,     5, 0,  Cor, nil, 0, 4    ; MP      49 (Increases population based pollution)
Spinning Wheel,       4,-1,  Ato,  SE, 1, 4    ; Mat     50 Free Tech
Latin Translations,   4, 0,  Phi, Tra, 1, 3    ; Med     51 Decreases disease percentage 50%.
Cannon,               6,-2,  Uni, Chi, 0, 0    ; Met (gun)
Wharfs,               4, 1,  Too,  E2, 1, 4    ; Min
[Mobile Warfare],     8,-1,  no,   no, 3, 0    ; Mob     54 Sells Barracks + 1 more maintenance
GOV TECH (Monarchy),  5, 1,  no,  no,  0, 2    ; Mon     55 GOVERNMENT
Renaissance Art,      5, 1,  Phi,  PT, 1, 2    ; MT      56 1/3 activates Cathedrals
Romanesque Art,       4, 0,  Cer, nil, 1, 2    ; Mys     57 Improves Temples
Reduces Caravan,      6,-1,   no,  no, 0, 1    ; Nav     58 Reduces triemes floundering + -50% bonus caravans.
Scientific Method,    6,-2,  Ato,  MP, 1, 3    ; NF      59 Alows Nukes w/ Manhattan
The Astrolabe,        3, 0,  NF,   E2, 1, 3    ; NP      60 Extra ship move
Physical Sciences,    6, 1,  Mys, Lit, 1, 3    ; Phi     61 Free tech(s) + Golden Age Pop Up from Game.txt
Intellectual Revival, 4,-1,  Plu, Lit, 1, 3    ; Phy
Pandemic,             4,1,   Aut, nil, 0, 2    ; Pla     63 EVENT-Increases population based pollution.
Observational Astronomy,6,-1,Ast, nil, 1, 0    ; Plu     64 Free Tech
Romanesque Cathedrals,4, 0,  Mys, nil, 1, 2    ; PT      65
Medieval Navies,      4, 1,  nil, nil, 1, 0    ; Pot
[Radio],              5,-1,  no,   no, 3, 4    ; Rad     67 [Airbase construction] + Airport Pop Up
[Railroad],           6, 0,  no,   no, 2, 1    ; RR      68 Alows Railroad Building (Pop Up Message)
Renaissance Humanism, 2, 1,  MP,  Inv, 1, 3    ; Rec
Algebra,              4, 0,  Che, Cor, 1, 3    ; Ref     70
Fiefdom,              3, 1,  E1,  Med, 0, 4    ; Rfg     71 Farmland Pop Up from Game.txt
GOV TECH (Republic),  5, 1,  no,  no,  0, 2    ; Rep     72 GOVERNMENT / Ban-Inv
The Gristmill,        5,-2, Cmp,  nil, 1, 4    ; Rob (Mob)
Parsimony,            6,-2,  AFl,  E2, 1, 3    ; Roc
Deacreases Plague-nothankyou,4,2,no,no, 2, 1   ; San     75 Decreases population based pollution.
Portolan Chart,       4, 1,  Map, nil, 1, 0    ; Sea     76 Reduces the chances of triremes floundering.
Theory of Impetus,    4, 1,  Cmp, Roc, 1, 3    ; SFl
Artillery Warfare,    3,-2,  Tac, nil, 0, 0    ; Sth
Spinning Technology,  4,-1,  Phy, Eng, 1, 4    ; SE
Trivium,              4,-1,  E1,  Ban, 1, 3    ; Stl     80
Physical Laws,        4, 1,  SFl, Las, 1, 3    ; Sup
Improved Armory,      6,-1,  Csc, nil, 0, 0    ; Tac
Gothic Cathedrals,    3, 2,  MT,  nil, 1, 2    ; The     83 1/3 activates Cathedral+Improves Cathedrals
The Mechanical Clock, 4, 0,  Uni, nil, 1, 3    ; ToG
Classical Economy,    4, 2,  Cur, CoL, 1, 3    ; Tra     85 Activates Trading
Chemistry,            5, 1,  Phy, nil, 1, 3    ; Uni     86 Doubles literacy demographics.
Siege Warfare,        4,-1,  Iro, nil, 0, 0    ; War
Scutage,              4,-1,  Hor, nil, 1, 4    ; Whe
Spectacles,           4, 2,  Alp, nil, 1, 3    ; Wri     89 Doubles the literacy demographics.
Early Enlightenment,  1, 0,  FP,  Rec, 1, 3    ; ...     90 DO NOT TOUCH THIS TECH!
Reconquista,          3, 0,  U2,  no,  0, 0    ; U1      91 EVENT
Event,                3, 0,  nil, no,  0, 0    ; U2
Not Christian,        3, 0,  no,  no,  0, 0    ; U3
Not French,           3, 0,  no,  no,  0, 0    ; X1
Not English,          3, 0,  no,  no,  0, 0    ; X2      95
Not German,           3, 0,  no,  no,  0, 0    ; X3
Not Spanish,          3, 0,  no,  no,  0, 0    ; X4
Not Polish/Hungarian, 3, 0,  no,  no,  0, 0    ; X5
Not Hungarian,        3, 0,  no,  no,  0, 0    ; X6
Not Saracen,          3, 0,  no,  no,  0, 0    ; X7      100

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   20, 0,    Mas,
Armory,                   20, 1,    Feu,
Warehouse,                10, 1,    Cst,
Church,                   6,  1,    Cer,
Marketplace,              8,  1,    Cur,
Library,                  6,  1,    Lit,
Courthouse,               6,  1,    CoL,
City Walls,               10, 0,    Mas,
Water Wells,              8,  2,    Cst,
Trade Guilds,             10, 3,    Ban,
Gothic Cathedral,         14, 3,    The,
University,               10, 3,    Amp,
Sewer System,             30, 6,    Aut,
Romanesque Cathedral,     10, 4,    PT,
Finery Forge,             20, 4,    Eng,
Spinning Wheel,           30, 6,    Mat,
(SDI Defense),            20, 4,    no,
Hospital,                 30, 6,    Pla,
Windmill,                 30, 4,    Lab,
River Canal,              20, 4,    E1,
Gristmill,                14, 2,    Rob,
Center of Commerce,       20, 4,    Eco,
Paved Streets,            10, 2,    Ind,
Fiefdom,                  10, 3,    Rfg,
Manor,                    20, 5,    CA,
Studium Generale,         14, 3,    Cmp,
(SAM Missile Battery),    10, 2,    no,
(Coastal Fortress),       10, 1,    no,
no,                       32, 4,    no,
Fish Market,              8,  1,    nil,
Wharf,                    20, 3,    Min,
(Airport),                16, 3,    no,
Knighthood,               10, 2,    Hor,
Shipyard,                 20, 3,    Amp,
(Sistine Structural),     8,  0,    no,
(Sistine Construction),   16, 0,    no,
(Sistine Ceiling Paint),  32, 0,    no,
(Indulgences),            60, 0,    nil,
Mesopotamia,              40, 0,    nil, Saracen
Holy Lance,               40, 0,    nil, Anglo-Antiochia
Travels of Marco Polo,    40, 0,    E1, Generic-if Mpolo
Islamic Astronomy,        40, 0,    nil, Saracen-Alexandria-Lighthouse
Islamic science,          40, 0,    nil, Saracen-Baghdad
Krak des Chevaliers,      40, 0,    nil, Anglo-Tripoli
Jihad,                    40, 0,    nil, Saracen-
Islam,                    40, 0,    nil, Saracen
Damascus Steel,           40, 0,    nil, Saracen-Damascus-King Richard
The Papacy,               40, 0,    nil, HRE-Roma-Marco Polo
Nicomachean Ethics,       40, 0,    Gen, Generic-
Theory of Impetus,        40, 0,    SFl, Generic-if SFl
Grand Fleet,              40, 0,    Mag, Generic-Venezia
The Mezquita,             40, 0,    nil, Saracen-Cordoba
Kievan Rus',              40, 0,    nil,  REMOVED
Holy Sepulchre,           40, 0,    nil, France-Jerusalem
Elite Studium Generale,   40, 0,    ToG, Generic-if Studium Generale
Hanseatic League,         40, 0,    Eco, Generic-if Hans tech-Adam Smith
Arab Sciences,            40, 0,    Med, Generic-if Latin Translations
Venetian Trade,           40, 0,    nil,  REMOVED
Reconquista,              30, 0,    U1, EVENT-Spain-if Grenada-Eiffel Tower
Patriarch,                40, 0,    The, Generic-if Gothic Cath-Woman's Suffrage
Artesian Aquifer,         40, 0,    MP,  Generic-if Artesian Aquifer-Hoover D
Greek Philosophy,         40, 0,    nil, REMOVED
Vladimir-Suzdal,          40, 0,    nil,  REMOVED
Novgorod Republic,        40, 0,    nil,  Generic-if
Renaissance Science,      40, 0,    Inv, Generic-if Renaissance Philosphy
Queen of Cities,          40, 0,    nil, Generic-Constantinople-Cure for Cancer

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Bro,         ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
Bro,         ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
Bro,         ; Manhattan Project
Bro,         ; United Nations
Bro,         ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Serfs,              Exp, 0,  1.,0,  0a,1d,  1h,1f,  6,0,  5, nil, 000000000000000
Engineers,          nil, 0,  1.,0,  0a,1d,  1h,1f, 10,0,  5, Exp, 000000000000000
Militia,            nil, 0,  1.,0,  4a,3d,  2h,2f,  4,0,  1, nil, 000000000000000
Light Infantry,     nil, 0,  1.,0,  8a,4d,  2h,2f,  6,0,  0, Bro, 000000000000000
Men-at-Arms,         U3, 0,  1.,0,  9a,4d,  2h,3f,  8,0,  0, Bro, 000000000000010
Serjeants-at-Arms,   U3, 0,  1.,0, 11a,5d,  3h,3f, 12,0,  0, Iro, 000000000000010
Mongol-Tatars,      nil, 0,  4.,0, 16a,8d,  4h,3f, 16,0,  0, U2,  000001001000011
Kievan Rus',        nil, 0,  1.,0,  8a,6d,  2h,3f,  4,0,  0, U2,  000000000000011
Baghatur,           nil, 0,  3.,0, 14a,8d,  3h,3f, 16,0,  0, U2,  000000000000011
Crossbowmen,         U3, 0,  1.,0,  6a,3d,  2h,2f,  4,0,  0, Ldr, 000010000000010
Bowmen,             Ldr, 0,  1.,0,  2a,4d,  2h,1f,  4,0,  1, Bro, 000010000000010
Retinue Longbowmen,  X2, 0,  1.,0,  5a,5d,  2h,2f,  6,0,  1, Ldr, 000010000000010
Warrior Prince,      U3, 0,  2.,0, 14a,6d,  3h,3f, 16,0,  0, U2,  000000000000001
Gendarmes Heavy Cav.,X1, 0,  2.,0, 10a,6d,  3h,3f, 14,0,  0, Ldr, 000000000000010
Knights of Santiago, X4, 0,  2.,0,  7a,5d,  2h,2f,  8,0,  0, Bro, 000000000000000
Teutonic Knights,    X3, 0,  2.,0, 11a,5d,  3h,3f, 14,0,  0, Ldr, 000000000000010
Golden Horde,        U3, 0,  5.,0, 16a,8d,  4h,3f, 16,0,  0, U2,  000001001000011
Mameluks,            X7, 0,  2.,0,  8a,8d,  2h,2f,  6,0,  0, U2,  000000000000010
Mounted Templars,    U3, 0,  2.,0,  9a,8d,  2h,2f, 10,0,  0, U2,  000000000000010
Inquisitors,        nil, 0,  4.,0, 20a,5d,  6h,2f, 12,0,  0, U2,  000001000000011
Almohad Cavalry,     X7, 0,  2.,0,  8a,7d,  2h,2f,  6,0,  0, U2,  000000000000010
Light Cavalry,      nil, 0,  3.,0,  6a,5d,  2h,1f,  6,0,  0, Bro, 000000000000001
Muhammed's Great Gun,X7, 0,  1.,0, 13a,6d,  2h,3f, 10,0,  0, Sth, 000001001000011
Catapult,           nil, 0,  1.,0,  6a,2d,  2h,2f,  8,0,  0, War, 000000001000000
Trebuchet,          nil, 0,  1.,0,  9a,0d,  3h,1f, 12,0,  0, Csc, 000000001000000
Siege Tower,        nil, 0,  1.,4,  7a,1d,  1h,3f,  6,0,  0, War, 000000001000000
Cannon,             Sth, 0,  1.,0,  8a,0d,  3h,2f, 14,0,  0, Met, 000000000000000
Mobile Cannon,       U3, 0,  1.,0, 12a,5d,  2h,3f, 16,0,  0, Sth, 000001001000000
Noblemen,            U3, 0,  2.,0, 12a,4d,  2h,3f, 12,0,  0, Iro, 000000000000001
Byzantine Infantry, nil, 0,  1.,0,  9a,5d,  2h,2f,  4,0,  0, U2,  000000000000000
Knights Templar,     U3, 0,  1.,0, 12a,6d,  3h,3f, 12,0,  0, U2,  000000000000101
Billmen,             X2, 0,  1.,0,  5a,4d,  2h,2f,  4,0,  0, Ldr, 000010000000010
Boyars,             nil, 0,  2.,0, 13a,5d,  2h,3f,  8,0,  0, U2,  000000000000011
Slavonic Cavalry,   nil, 0,  2.,0,  6a,5d,  2h,2f,  6,0,  0, U2,  000000000000011
Mongol Hordes,      nil, 0,  6.,0, 18a,8d,  4h,3f, 18,0,  0, U2,  000001001000011
Norsemen,           nil, 0,  1.,0,  8a,4d,  2h,3f,  4,0,  0, U2,  000001000000011
Camel Warriors,      X7, 0,  2.,0,  7a,6d,  2h,1f,  6,0,  0, U2,  000001000000011
Slavonic Infantry,  nil, 0,  1.,0,  7a,5d,  2h,3f,  8,0,  0, U2,  000001000000011
Cog,                nil, 2,  7.,0,  0a,4d,  3h,1f,  6,2,  4, Ast, 100000000001000
Galley,             nil, 2,  6.,0,  6a,4d,  3h,5f, 10,0,  2, Pot, 100000000101000
Hulk,               nil, 2,  7.,0,  0a,4d,  3h,5f, 10,4,  4, Plu, 100000000001000
Warship,            nil, 2,  7.,0,  5a,6d,  4h,3f, 12,1,  2, Pot, 100000000001000
Castle,             Chi, 0,  0.,0,  0a,7d,  4h,1f, 20,0,  1, War, 000010000000001
Citadel,            nil, 0,  0.,0,  0a,9d,  6h,1f, 26,0,  1, Chi, 000010000000001
Stronghold,         nil, 0,  0.,0,  0a,5d,  6h,1f, 12,0,  1, U2,  000010000000001
Squire,              U3, 0,  1.,0, 14a,7d,  3h,3f, 14,0,  0, Tac, 000000000000010
Knight,              U3, 0,  2.,0, 12a,5d,  3h,3f, 16,0,  0, Tac, 000000000000010
Abbasid Infantry,   X7,  0,  2.,0, 10a,5d,  2h,3f,  6,0,  0, U2,  000000000000011
Almohad Infantry,   X7,  0,  2.,0,  9a,4d,  2h,3f,  6,0,  0, U2,  000000000000011
Merchants,          nil, 0,  2.,0,  0a,1d,  1h,1f,  4,0,  7, Ban, 000001000000010
Priest,              U3, 0,  3.,0,  0a,0d,  1h,1f,  6,0,  0, Bro, 000001000000010
Camel Gunners,       X7, 0,  2.,0, 12a,6d,  4h,3f, 10,0,  0, Tac, 000000000000011
Janissary,           X7, 0,  1.,0, 12a,6d,  3h,3f, 12,0,  0, U2,  000000001000011
Sipahi,              X7, 0,  2.,0, 10a,6d,  3h,3f, 14,0,  0, U2,  000000001000011
Warrior Sheikh,      X7, 0,  2.,0, 15a,7d,  3h,3f, 16,0,  0, U2,  000000000000011
Mounted Archers,    nil, 0,  2.,0,  5a,5d,  2h,1f,  6,0,  0, Iro, 000000000000011
Emir,                X7, 0,  2.,0, 13a,5d,  2h,3f, 14,0,  0, U2,  000000000000011
Hussars,             X5, 0,  3.,0,  8a,6d,  2h,2f,  8,0,  0, Iro, 000000000000010
Jihadi,              X7, 0,  1.,0, 13a,7d,  3h,3f, 12,0,  0, U2,  000000000000111
Chivalric Knights,   X1, 0,  2.,0,  7a,6d,  2h,2f,  8,0,  0, Iro, 000000000000010
Gothic Knights,      X3, 0,  2.,0,  8a,5d,  2h,2f,  8,0,  0, Iro, 000000000000010
Cataprachts,        nil, 0,  2.,0,  7a,5d,  2h,2f,  8,0,  0, U2,  000000000000010

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   no,  1, 5,  3,  no,    ; Drt
Monastery,  2,3,  3,2,10,  no,  1,10, 0,   no,  3,10,  1,  no,    ; Pln
Urban,      1,3,  3,3,3,   no,  1,10, 1,   no,  0, 0,  0,  no,    ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 6,   no,  0, 5,  0,  no,    ; For
Hills,      2,3,  1,0,0,   no,  1,10, 0,   yes, 3,10,  1,  no,    ; Hil
Mountains,  3,4,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  no,    ; Mou
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   no,  0,10,  0,  Gla,   ; Tun
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   no,  0,15,  0,  Tun,   ; Gla
Plague,     2,2,  0,0,0,   Gla, 0,15, 2,   no,  0,15,  0,  Gla,   ; Swa
Trade Route,1,2,  2,0,15,  no,  0,15, 0,   no,  0,15,  0,  no,    ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Vegetation, 1,2,  5,1,0,
Holy Scripture,2,3,5,2,14,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  3,2,0,
Coal,       2,3,  1,4,0,
Gold,       3,4,  0,1,8,
Livestock,  1,2,  4,1,0,
Cattle,     1,2,  1,3,0,
Healthy Crops,2,2, 2,1,0,
Large Trade Route,1,2,2,0,20,
Fisheries,  1,2,  3,0,2,
Large Oasis,1,2,  4,2,0,
Holy Relics,2,3,  3,5,14,
Grassland,  1,2,  2,1,0,
Reindeers,  2,3,  1,2,3,
Wine Farm,  2,3,  1,0,6,
Silver,     3,4,  0,6,0,
Small Town, 1,2,  2,1,4,
Wheat,      1,2,  4,1,0,
Survivors,  2,2,  0,1,0,
Noble Riches,1,2, 2,2,20,
Sea Trade Route,1,2,2,2,3,




@GOVERNMENTS
Anarchy,        Lord,        Lady.
Duchy,          Duke,        Dukess
Feudalism,      King,        Queen
Imperium,       Imperator,   Imperator
(Fundamentalism),High Priest,High Priest
(Parliamentarism),Consul,    Consul
(Democracy),    President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,      1,  1, -1,     3, Caliph, Caliph,
Lenin,        Catherine th1 Great, 1, 3, 1, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 0, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,     3, Fidei Defensor Rex, Rex Fidei Defensor Rex
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 0, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector,
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 3, Celts,       Celtic,     -1,  1,  0,     2, Rex Francorum, Rex Francorum, 3, Imperator Augustus, Imperator Augustus
Tokugawa,     Amaterasu,           0, 2, 0, Japanese,    Japanese,    1, -1, -1,     2, King, King, 3, Rex Dei Gratia, Rex Dei Gratia
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     2, Holy Roman Emperor, Holy Roman Emperor, 3 Sacrum Romanum Imperator Nationis Germanicae, Sacrum Romanum Imperator Nationis Germanicae
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Wool,
Furs,
Fish,
Cloth,
Sugar,
Timber,
Coal,
Glassware,
Olive Oil,
Spices,
Silver,
Ceramics,
Grain,
Gold,
Metals,
Wine,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Disease,      p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Peasant
Landowner
Nobleman
Knight (Reccomended)
Crusader
Pope

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













